Local Project is pleased to present “TRASH”, an exhibition that provokes a conversation about the environment through art. We ask the question, “what is our relationship with trash?” How could something that was once loved, treasured or used be tossed away? Can we give these objects a second chance and utilize them to create something new and beautiful? Visitors are invited to view our eclectic collection of objects, assemblages, and creations. This exhibition was curated by Tim Kelly.
Opening Reception: Saturday, November 5th, 2022 from 6-8PM
On view from November 5th through November 26th.
GALLERY HOURS:
Thursday, November 10th | 6-9PM
Friday, November 11th | 7-9PM
Sunday, November 13th | 11AM-2PM
Tuesday, November 15th | 6-9PM
Wednesday, November 16th | 6-9PM
Thursday, November 17th | 6-9PM
Friday, November 18th | 6-9PM
Saturday, November 19th | 12-4PM
Sunday, November 20th | 12-4PM
Friday, November 25th | 5-9PM
Saturday, November 26 | 11AM-5PM
Participating Artists:
Noah Tavlin, Francisco Pena, Andrea Corson, Coco Ma, Juan Uribe, Hong Wu, Lucy Beizer, Gail Meyers, Laura Bell, Ernie Parada, Jordan Segal, Ella Veres, Amy Geller, Kristian Battell, scopOphilic, Fina Yeung, Pauline Galiana, Christopher Pelley, Lilian Engel, Tina Glavan, Eugenia Pigassiou, Will Kaplan, Adele Shtern, Jordan Delzell, Sam Alvarez, Becky Wilkening, Lynn Liebert, Masha Morgunova, Andrea Segatto, Daniel Cordani, Meredith Starr, John Kitses, Ira Pearlstein, Allison Green, Konstantine Angelopoulos, Zachary David Palmer, Meryl Shapiro, Margaret Schneider, Samuel Bennett, Adam Tyler Cohen, Adrienne Reynolds, Elizabeth Henneberry, Hyunsuk Erickson, Jennifer Merdjan, Hannah Conti.
Join us on Saturday, November 26th from 11AM-2PM for a special presentation by Meredith Starr…
“Plastic Swim” is an interactive XR experience and pool of plastic waste consumed by the artist and her family in one year. The experience reflects the impact of our throw away culture on our waterways. The title references backyard parties as well as the installation’s dense accumulation of the materials, and draws upon imagery of the North Atlantic garbage patch. When immersed in the XR world, the viewer will find themselves in a glimmering but treacherous game, swimming through an aquatic world dense with plastic. When they have accumulated enough information about plastic consumption by interacting with illuminated debris they can resurface buoyed by the specifics of their newly acquired environmental awareness.